Chapter 30. Unicode/Charsets

Jelmer R. The Samba Team Vernooij

The Samba Team

John H. Samba Team Terpstra

Samba Team

TAKAHASHI Motonobu

Japanese character support 

25 March 2003

Table of Contents

Features and Benefits
What Are Charsets and Unicode?
Samba and Charsets
Conversion from Old Names
Japanese Charsets
Basic Parameter Setting
Individual Implementations
Migration from Samba-2.2 Series
Common Errors
CP850.so Can't Be Found

Features and Benefits

Every industry eventually matures. One of the great areas of maturation is in the focus that has been given over the past decade to make it possible for anyone anywhere to use a computer. It has not always been that way. In fact, not so long ago, it was common for software to be written for exclusive use in the country of origin.

Of all the effort that has been brought to bear on providing native language support for all computer users, the efforts of the Openi18n organization is deserving of special mention.

Samba-2.x supported a single locale through a mechanism called codepages. Samba-3 is destined to become a truly transglobal file- and printer-sharing platform.

What Are Charsets and Unicode?

Computers communicate in numbers. In texts, each number is translated to a corresponding letter. The meaning that will be assigned to a certain number depends on the character set (charset) that is used.

A charset can be seen as a table that is used to translate numbers to letters. Not all computers use the same charset (there are charsets with German umlauts, Japanese characters, and so on). The American Standard Code for Information Interchange (ASCII) encoding system has been the normative character encoding scheme used by computers to date. This employs a charset that contains 256 characters. Using this mode of encoding, each character takes exactly one byte.

There are also charsets that support extended characters, but those need at least twice as much storage space as does ASCII encoding. Such charsets can contain 256 * 256 = 65536 characters, which is more than all possible characters one could think of. They are called multibyte charsets because they use more then one byte to store one character.

One standardized multibyte charset encoding scheme is known as unicode. A big advantage of using a multibyte charset is that you only need one. There is no need to make sure two computers use the same charset when they are communicating.

Old Windows clients use single-byte charsets, named codepages, by Microsoft. However, there is no support for negotiating the charset to be used in the SMB/CIFS protocol. Thus, you have to make sure you are using the same charset when talking to an older client. Newer clients (Windows NT, 200x, XP) talk Unicode over the wire.

Samba and Charsets

As of Samba-3, Samba can (and will) talk Unicode over the wire. Internally, Samba knows of three kinds of character sets:

unix charset

This is the charset used internally by your operating system. The default is UTF-8, which is fine for most systems and covers all characters in all languages. The default in previous Samba releases was to save filenames in the encoding of the clients for example, CP850 for Western European countries.

display charset

This is the charset Samba uses to print messages on your screen. It should generally be the same as the unix charset.

dos charset

This is the charset Samba uses when communicating with DOS and Windows 9x/Me clients. It will talk Unicode to all newer clients. The default depends on the charsets you have installed on your system. Run testparm -v | grep "dos charset" to see what the default is on your system.

Conversion from Old Names

Because previous Samba versions did not do any charset conversion, characters in filenames are usually not correct in the UNIX charset but only for the local charset used by the DOS/Windows clients.

Bjoern Jacke has written a utility named convmv that can convert whole directory structures to different charsets with one single command.

Japanese Charsets

Setting up Japanese charsets is quite difficult. This is mainly because:

  • The Windows character set is extended from the original legacy Japanese standard (JIS X 0208) and is not standardized. This means that the strictly standardized implementation cannot support the full Windows character set.

  • Mainly for historical reasons, there are several encoding methods in Japanese, which are not fully compatible with each other. There are two major encoding methods. One is the Shift_JIS series used in Windows and some UNIXes. The other is the EUC-JP series used in most UNIXes and Linux. Moreover, Samba previously also offered several unique encoding methods, named CAP and HEX, to keep interoperability with CAP/NetAtalk and UNIXes that can't use Japanese filenames. Some implementations of the EUC-JP series can't support the full Windows character set.

  • There are some code conversion tables between Unicode and legacy Japanese character sets. One is compatible with Windows, another one is based on the reference of the Unicode consortium, and others are a mixed implementation. The Unicode consortium does not officially define any conversion tables between Unicode and legacy character sets, so there cannot be standard one.

  • The character set and conversion tables available in iconv() depend on the iconv library that is available. Next to that, the Japanese locale names may be different on different systems. This means that the value of the charset parameters depends on the implementation of iconv() you are using.

    Though 2-byte fixed UCS-2 encoding is used in Windows internally, Shift_JIS series encoding is usually used in Japanese environments as ASCII encoding is in English environments.

Basic Parameter Setting

The dos charset and display charset should be set to the locale compatible with the character set and encoding method used on Windows. This is usually CP932 but sometimes has a different name.

The unix charset can be either Shift_JIS series, EUC-JP series, or UTF-8. UTF-8 is always available, but the availability of other locales and the name itself depends on the system.

Additionally, you can consider using the Shift_JIS series as the value of the unix charset parameter by using the vfs_cap module, which does the same thing as setting “coding system = CAP” in the Samba 2.2 series.

Where to set unix charset to is a difficult question. Here is a list of details, advantages, and disadvantages of using a certain value.

Shift_JIS series

Shift_JIS series means a locale that is equivalent to Shift_JIS, used as a standard on Japanese Windows. In the case of Shift_JIS, for example, if a Japanese filename consists of 0x8ba4 and 0x974c (a 4-bytes Japanese character string meaning “share”) and “.txt” is written from Windows on Samba, the filename on UNIX becomes 0x8ba4, 0x974c, “.txt” (an 8-byte BINARY string), same as Windows.

Since Shift_JIS series is usually used on some commercial-based UNIXes; hp-ux and AIX as the Japanese locale (however, it is also possible to use the EUC-JP locale series). To use Shift_JIS series on these platforms, Japanese filenames created from Windows can be referred to also on UNIX.

If your UNIX is already working with Shift_JIS and there is a user who needs to use Japanese filenames written from Windows, the Shift_JIS series is the best choice. However, broken filenames may be displayed, and some commands that cannot handle non-ASCII filenames may be aborted during parsing filenames. Especially, there may be “\ (0x5c)” in filenames, which need to be handled carefully. It is best to not touch filenames written from Windows on UNIX.

Note that most Japanized free software actually works with EUC-JP only. It is good practice to verify that the Japanized free software can work with Shift_JIS.

EUC-JP series

EUC-JP series means a locale that is equivalent to the industry standard called EUC-JP, widely used in Japanese UNIX (although EUC contains specifications for languages other than Japanese, such as EUC-KR). In the case of EUC-JP series, for example, if a Japanese filename consists of 0x8ba4 and 0x974c and “.txt” is written from Windows on Samba, the filename on UNIX becomes 0xb6a6, 0xcdad, “.txt” (an 8-byte BINARY string).

Since EUC-JP is usually used on open source UNIX, Linux, and FreeBSD, and on commercial-based UNIX, Solaris, IRIX, and Tru64 UNIX as Japanese locale (however, it is also possible on Solaris to use Shift_JIS and UTF-8, and on Tru64 UNIX it is possible to use Shift_JIS). To use EUC-JP series, most Japanese filenames created from Windows can be referred to also on UNIX. Also, most Japanized free software works mainly with EUC-JP only.

It is recommended to choose EUC-JP series when using Japanese filenames on UNIX.

Although there is no character that needs to be carefully treated like “\ (0x5c)”, broken filenames may be displayed and some commands that cannot handle non-ASCII filenames may be aborted during parsing filenames.

Moreover, if you built Samba using differently installed libiconv, the eucJP-ms locale included in libiconv and EUC-JP series locale included in the operating system may not be compatible. In this case, you may need to avoid using incompatible characters for filenames.

UTF-8

UTF-8 means a locale equivalent to UTF-8, the international standard defined by the Unicode consortium. In UTF-8, a character is expressed using 1 to 3 bytes. In case of the Japanese language, most characters are expressed using 3 bytes. Since on Windows Shift_JIS, where a character is expressed with 1 or 2 bytes is used to express Japanese, basically a byte length of a UTF-8 string the length of the UTF-8 string is 1.5 times that of the original Shift_JIS string. In the case of UTF-8, for example, if a Japanese filename consists of 0x8ba4 and 0x974c, and “.txt” is written from Windows on Samba, the filename on UNIX becomes 0xe585, 0xb1e6, 0x9c89, “.txt” (a 10-byte BINARY string).

For systems where iconv() is not available or where iconv()'s locales are not compatible with Windows, UTF-8 is the only locale available.

There are no systems that use UTF-8 as the default locale for Japanese.

Some broken filenames may be displayed, and some commands that cannot handle non-ASCII filenames may be aborted during parsing filenames. Especially, there may be “\ (0x5c)” in filenames, which must be handled carefully, so you had better not touch filenames written from Windows on UNIX.

In addition, although it is not directly concerned with Samba, since there is a delicate difference between the iconv() function, which is generally used on UNIX, and the functions used on other platforms, such as Windows and Java, so far is concerens the conversion between Shift_JIS and Unicode UTF-8 must be done with care and recognition of the limitations involved in the process.

Although Mac OS X uses UTF-8 as its encoding method for filenames, it uses an extended UTF-8 specification that Samba cannot handle, so UTF-8 locale is not available for Mac OS X.

Shift_JIS series + vfs_cap (CAP encoding)

CAP encoding means a specification used in CAP and NetAtalk, file server software for Macintosh. In the case of CAP encoding, for example, if a Japanese filename consists of 0x8ba4 and 0x974c, and “.txt” is written from Windows on Samba, the filename on UNIX becomes “:8b:a4:97L.txt” (a 14 bytes ASCII string).

For CAP encoding, a byte that cannot be expressed as an ASCII character (0x80 or above) is encoded in an “:xx” form. You need to take care of containing a “\(0x5c)” in a filename, but filenames are not broken in a system that cannot handle non-ASCII filenames.

The greatest merit of CAP encoding is the compatibility of encoding filenames with CAP or NetAtalk. These are respectively the Columbia Appletalk Protocol, and the NetAtalk Open Source software project. Since these software applications write a file name on UNIX with CAP encoding, if a directory is shared with both Samba and NetAtalk, you need to use CAP encoding to avoid non-ASCII filenames from being broken.

However, recently, NetAtalk has been patched on some systems to write filenames with EUC-JP (e.g., Japanese original Vine Linux). In this case, you need to choose EUC-JP series instead of CAP encoding.

vfs_cap itself is available for non-Shift_JIS series locales for systems that cannot handle non-ASCII characters or systems that share files with NetAtalk.

To use CAP encoding on Samba-3, you should use the unix charset parameter and VFS as in the VFS CAP smb.conf file.

Example 30.1. VFS CAP

[global]
# the locale name "CP932" may be different
dos charset = CP932
unix charset = CP932
[cap-share]
vfs option = cap

You should set CP932 if using GNU libiconv for unix charset. With this setting, filenames in the “cap-share” share are written with CAP encoding.

Individual Implementations

Here is some additional information regarding individual implementations:

GNU libiconv

To handle Japanese correctly, you should apply the patch libiconv-1.8-cp932-patch.diff.gz to libiconv-1.8.

Using the patched libiconv-1.8, these settings are available:

dos charset = CP932
unix charset = CP932 / eucJP-ms / UTF-8
		|       |
		|       +-- EUC-JP series
		+-- Shift_JIS series
display charset = CP932

Other Japanese locales (for example, Shift_JIS and EUC-JP) should not be used because of the lack of the compatibility with Windows.

GNU glibc

To handle Japanese correctly, you should apply a patch to glibc-2.2.5/2.3.1/2.3.2 or should use the patch-merged versions, glibc-2.3.3 or later.

Using the above glibc, these setting are available:

dos charset = CP932
unix charset = CP932 / eucJP-ms / UTF-8
display charset = CP932

Other Japanese locales (for example, Shift_JIS and EUC-JP) should not be used because of the lack of the compatibility with Windows.

Migration from Samba-2.2 Series

Prior to Samba-2.2 series, the “coding system” parameter was used. The default codepage in Samba 2.x was code page 850. In the Samba-3 series this has been replaced with the unix charset parameter. Japanese Character Sets in Samba-2.2 and Samba-3 shows the mapping table when migrating from the Samba-2.2 series to Samba-3.

Table 30.1. Japanese Character Sets in Samba-2.2 and Samba-3

Samba-2.2 Coding SystemSamba-3 unix charset
SJISShift_JIS series
EUCEUC-JP series
EUC3[a]EUC-JP series
CAPShift_JIS series + VFS
HEXcurrently none
UTF8UTF-8
UTF8-Mac[b]currently none
othersnone

[a] Only exists in Japanese Samba version

[b] Only exists in Japanese Samba version


Common Errors

CP850.so Can't Be Found

Samba is complaining about a missing CP850.so file.

CP850 is the default dos charset. The dos charset is used to convert data to the codepage used by your DOS clients. If you do not have any DOS clients, you can safely ignore this message.

CP850 should be supported by your local iconv implementation. Make sure you have all the required packages installed. If you compiled Samba from source, make sure that the configure process found iconv. This can be confirmed by checking the config.log file that is generated when configure is executed.